Networking functions send Tables, those tables can contain most basic lua types, such as number, string, and bool. LuaObjects can be networked by using their id.
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Called on the other end of NetworkSendTo functions, this is how you receive the data you've sent.
HOST ONLY || Sends a message from the Host to everyone else
Sends a message from the current client to the Host.
Provides an easy method of sending a main game table to all clients. This is basically a simplified version of NetworkSe...
Provides an easy method of receiving a main game table on all clients. This is basically a simplified version of Network...
1 year ago